Galcon 2 uses a ranking system based upon the Elo rating system. The aim of the game is to defeat the other player(s) by eliminating all of the enemy planets. Players can select what percentage of the ships to send from a planet and players can redirect ships in mid-flight. Each planet a player owns produces ships for that player with more ships at a faster rate produced depending on the planet's size. The numbers on a player's own planet indicate the number of ships that their planet holds. The numbers on each planet indicate how many ships it will take to conquer them. Players start with 1-3 large "home planets" and send off ships to conquer other planets around them. Galcon 2 is available for cross platform play on phones, tablets, and PC. After being successfully funded it was released for iOS on February 6, 2014. The kick-starter for Galcon 2 was launched on December 7, 2012. It is the desktop and tablet equivalent to Galcon Labs and the original Galcon. On February 11, 2010, Galcon Fusion was released for Mac and Windows as the latest addition to the Galcon family. Galcon Labs has been received as a very positive addition to the Galcon series. Galcon Labs features four new modes which are both singleplayer and multiplayer compatible. Galcon Labs is a sequel to the first iGalcon. Galcon Labs was released in early October 2009. Although Galcon Flash was given a small introductory price, the number of registered users was very small however, there is a limited demo version. Galcon Flash was a Flash port of Galcon and closely resembled the iPhone port. iGalcon comes with multiple single-player modes featuring varying degrees of bot difficulty, and an advanced online multiplayer system where players can battle in rooms up to four. iGalcon was one of the first true multiplayer experiences for the iPhone but never gained enough publicity to kick off. This is the first time Galcon was released with campaign sort of gameplay.Ī couple months later, Galcon was released for the iPhone, frequently called iGalcon by fans. In July 2008, Galcon was publicly released on InstantAction, a web browser game platform released by GarageGames. Galcon Classic features dozens of single-player game modes and full multiplayer. It was then developed into a more advanced video game. Galcon Classic was released for the desktop in late 2006 for Ludum Dare, a game development contest. This game was based on a game called Stellar Invasion by Bearbyte Software. The Galcon series was inspired by Galactic Conquest by Rick Raddatz, a text-based multiplayer computer game released in 1987. It is set in space and involves maneuvering fleets of ships to capture enemy planets. Galcon is a series of real-time strategy video games for Android, iPhone, webOS, Windows, Linux, Mac OS X and Flash, which were developed by Phil Hassey. Android, iOS, webOS, Microsoft Windows, Mac, Linux, browser, PSP
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